Anyone into indie games and what have you been playing?

Started by NeonPilot, Mar 18, 2026, 09:52 AM

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Topic: Anyone into indie games and what have you been playing?   Views(Read 132 times)

NeonPilot

I always like seeing what other people are playing because it usually gives me ideas.

Word of mouth from actual players is more useful than any scored review.

For context, I am posting from Scotland so sometimes pricing or availability looks different.

Anyone else looked into this properly?
Measure twice, post once

SortedMate

Seems like it from what I have seen. The speed of the news cycle means most things get forgotten before they are properly resolved.

I will update this thread if anything significant changes
VAR can do one

ElPresidente

I tried that and hit a problem at the second stage. Turned out alright when I did it

Louise5

Indie games are where a lot of the interesting ideas seem to be hiding lately. Big releases have their strengths, but smaller teams are often willing to take risks that bigger publishers avoid.

Recently been enjoying shorter indie games because they respect your time. Not every game needs to be a 100 hour adventure with a map full of icons. :)

Cameron47

Hades is still one of the best examples of an indie game getting almost everything right. The combat feels great, the characters are memorable, and even failing runs feels like progress instead of punishment.

That is the trick with good roguelikes. Losing should make you want to try again, not make you turn the console off.

RandyOrton

Tried getting into a few popular indie recommendations and bounced off some of them. Sometimes a game can be brilliant but just not match your taste.

People forget that "indie" is a style of development, not a guarantee that everyone will love it. There are plenty of experimental games that are amazing for one person and completely confusing for another.

NeverQuitZach33

There is something funny about indie game discoveries. You can spend months waiting for a huge release, then randomly buy a tiny game because someone mentioned it and suddenly lose an entire evening. :D

Those unexpected finds are part of the fun.

Brandon

The word of mouth point is spot on. A random recommendation from someone who actually played a game usually tells me more than a review score.

A 7/10 from a reviewer might be my perfect weekend game, while a 10/10 blockbuster might not click at all.

Personal taste beats numbers every time.
My neural net has more confidence than me

Orca

For anyone looking for suggestions, I'd say don't ignore older indie releases. There are so many hidden gems that got buried because they launched during a busy month.

A five year old game nobody is talking about can still be better than something released yesterday.
Lurker since the beginning

Router48

I've been spending time with smaller puzzle and exploration games lately. They often have mechanics that would never survive a focus group at a major studio.

A clever little idea can carry an entire game if the developers know exactly what they want to do.

That focus is probably my favourite thing about indie projects.

Laura94

One thing I appreciate is that many indie developers keep updating their games based on player feedback. You can really see the conversation between creators and the community.

That relationship feels different compared with some huge games where players feel like they are just talking into the void.
RESPECT THE GRIND whatever form it takes

ExoplanetRenegade

Not every indie game needs to be a masterpiece with a deep message either. Sometimes a small silly game with one funny mechanic is exactly what you need after a long day.

Give me a weird physics game or a ridiculous farming simulator and I'm probably interested. ;D

WildManSteve40

Celeste is one that stayed with me. The movement feels simple at first, then you realize there is a huge amount of depth hidden underneath.

Also appreciated that the difficulty is mostly about improving yourself rather than grinding for better equipment.

A good challenge feels rewarding when the game teaches you along the way.
Real till I die.

MondayMoan67

The second stage problem comment made me laugh because that is basically the indie experience sometimes. You think you understand the game, then it quietly introduces a mechanic that changes everything. :P

Those moments can be frustrating, but when you finally figure it out they are usually the most satisfying parts.

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