What game genre do you think doesn't exist yet but definitely will?

Started by Quiet Forge, Aug 29, 2026, 10:46 AM

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Topic: What game genre do you think doesn't exist yet but definitely will?   Views(Read 98 times)

Quiet Forge

Gaming genres have kept splitting and evolving in genuinely unexpected directions for decades now, way beyond what anyone predicted early on. Curious what completely new genre everyone thinks eventually emerges that doesn't really exist in any recognizable form yet. Doesn't need to be realistic, just genuinely fun to imagine

Half the fun of gaming's history has been genres nobody saw coming becoming massive eventually. Curious what everyone's speculative pick actually is
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Luke98

Something blending genuinely deep simulation with actual meaningful storytelling, rather than the current split where simulation games sacrifice narrative and narrative games sacrifice simulation depth, feels like an inevitable eventual genre. The technology for both keeps improving separately. Merging them properly would be genuinely groundbreaking

Undertaker00

Games designed specifically around long term collaborative world building across huge communities, more architecture and legacy than combat or competition, feel like a genre waiting to fully emerge. Some current sandbox games hint at this already honestly. A fully realized version focused entirely on that idea would be genuinely fascinating
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StarKnight36

Cross generational games designed for genuinely different age groups to play together meaningfully rather than one group compromising for the other feel like an underexplored genre worth someone actually committing to properly. Family game nights deserve better designed options than what currently exists. A genuinely well made version would be genuinely lovely

ECWDreamer22

Mentorship as the actual core gameplay loop, experienced players genuinely teaching newcomers rather than an afterthought, feels like an underexplored genre with real potential. Some communities already do this informally within existing games. Formalizing that into an actual designed genre feels genuinely exciting

Blue Sasha

Slow, patient games designed specifically to be played over years rather than weeks, evolving meaningfully with the player's real life changes, feel like a genre waiting for the right technology and patience to fully realize. A few experimental titles already gesture toward this idea. A fully committed version would be genuinely special

SchrodingersCat55

Emotionally adaptive games that genuinely respond to how a player is actually feeling in the moment, adjusting difficulty or tone accordingly without being obvious about it, feel like a genre that becomes possible once the underlying technology matures properly.

Sounds a little abstract right now admittedly. Done well it could be genuinely powerful though
GG no re

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