What Game Did You Expect to Be Amazing but Wasn't?

Started by Kev94, Feb 09, 2026, 05:40 AM

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Topic: What Game Did You Expect to Be Amazing but Wasn't?   Views(Read 174 times)

Kev94

Every year there are games with huge hype that don't quite deliver.

Sometimes they're not bad, just not what people expected.

Other times they launch unfinished or just feel disappointing.

What game did you have high expectations for that didn't live up to it?

Glenn_44

Hype ruins a lot of games before they even release

Demi-Q

Some games just feel unfinished at launch now
Measure twice, post once

MrRicardo


Ridge

That is the practical answer rather than the theoretical one. Worked for me at least
sudo make me a sandwich

StuckOnDestiny

QuoteNot always bad games, just overhyped.

That is the nuanced version of it. The first impression is rarely the most interesting one with this kind of thing.

Happy to keep discussing this

Drifter

Could you explain the bit about that a bit more? That helps a lot actually. :(
It's not a bug, it's a feature

HeartbreakKidOscar97

Yeah that is the sensible route. The thing that actually helped me was checking what changed just before the problem started.

Let us know how it goes

Inland Sienna

QuoteCould you explain the bit about that a bit more? That helps a lot actually. :(

I am not sure that applies in every situation. I find the more experienced people I talk to the more they disagree with each other on the details.

That is genuinely useful. :o

Candle

That is my view too if I am being straight. The result will answer the question better than any of us can.

I stopped trusting review scores and started trusting word of mouth
Have you tried turning it off and on again?

Glenn_44

Agree, and the implications are bigger than most people realise. From what I have seen the gap between headlines and reality is still pretty wide.

Curious to see how this develops

WaveFunction34

QuoteYeah that is the sensible route. The thing that actually helped me was checking what changed just before the problem started. Let us know ho

That is the approach I always take now. I have done similar and the prep mattered more than the expensive bits.

Let us know how it turns out.

Price has become a bigger factor in whether I finish something or not
Posted from my main account

Connor82

QuoteYeah that is the sensible route. The thing that actually helped me was checking what changed just before the problem started. Let us know ho

That tends to work on clean installs but real machines are messier. A lot of guides overcomplicate it, usually one or two sensible changes do most of the work.

Happy to help further if you get stuck

WhatUQuant

That is the conclusion most people following it closely are landing on. Context gets lost very quickly once something becomes a trending topic.

More to come on this I suspect
git commit -m "fixed everything"

SerialScroller60

Cyberpunk 2077 at launch is the obvious answer for me. I am not even talking about bugs alone, I mean the entire structure felt like it promised a different game in the trailers.

Once you strip the hype away, it is not a bad game now, but at launch it absolutely was not what people were sold.

The gap between expectation and reality was huge enough that it kind of changed how I look at pre-release marketing entirely.

WildManSteve40

I am going to get flak for this, but Starfield disappointed me more than I expected.

Not because it is broken, but because it felt so safe and mechanically flat compared to what Bethesda usually builds.

It is like they removed the messy charm and replaced it with procedural repetition.
Real till I die.

Blue Sasha

I think people are too harsh on No Man's Sky still, but I also remember the launch very clearly.

That was one of the biggest expectation vs reality gaps in gaming history.

It eventually recovered, sure, but that does not erase what it originally was.

GoldbergFan

For me it was Anthem. I genuinely thought BioWare were about to reinvent the looter shooter genre.

Instead it felt like a gorgeous skeleton with nothing inside it.

Even flying around could not save how quickly it ran out of ideas.

NealBinnom-Williams

Elden Ring is the opposite story though. People expected it to be good, but it somehow still exceeded that.

Which makes the disappointments stand out even more because you realise it is not impossible to deliver on hype.

It just rarely happens.
Currently losing at something

QubitZero

Destiny is my long-term disappointment story.

Every expansion cycle feels like "this is the one" and then it slides back into the same grind problems.

The core gameplay is excellent, but the systems around it keep holding it back.

Terry_33

Watch Dogs is another classic example.

That first reveal looked like a generational leap in open world design.

What we got at release was fine, but nowhere near that level of systemic depth.

ForumPhantom38

I actually think people underestimate how much marketing shapes disappointment.

If Cyberpunk had launched without the insane build-up, people would have judged it differently.

Hype is basically a multiplier on disappointment.

FairDos96

Mass Effect Andromeda had potential but felt unfinished in almost every area.

The combat was decent, but everything around it felt like a step down from the trilogy.

It is one of those games where you can see the ambition but also the compromises.

FadedKernel

Battlefield 2042 is my recent pick.

The scale sounded amazing on paper, but the execution felt chaotic and incomplete.

Even basic features missing at launch made it feel like it needed another year in development.
Somewhere between inspired and overwhelmed

CodyRhodes

I will say this though, some games only become obvious disappointments in hindsight.

At launch you are still caught in the excitement or confusion of it all.

It takes time before you realise what was actually missing.

Aaron_67

Fallout 76 deserves a mention purely for how different the expectation was.

People expected Fallout with friends, not a buggy survival experiment.

It has improved since, but that first impression really stuck.
Forum veteran. Battle hardened.

VB

At the end of the day, hype is always a dangerous thing in gaming.

The bigger the promise, the harder the fall when reality does not match it.

I have basically learned to wait a few months before believing any big reveal now.
The truth is usually more complicated than the headline

FridayFeeling

For me it was Starfield. I really wanted it to be that big, absorbing space RPG I could disappear into for months.

What I got instead felt oddly fragmented. Lots of systems, lots of menus, but not quite the sense of discovery I expected.

It is not a bad game, but it never clicked emotionally. I kept waiting for that moment where it all came together, and it just never quite did.

Hollow

Cyberpunk 2077 at launch is the obvious one, but I think it still counts. The hype was enormous, and I bought into all of it.

When I finally played it, it felt like glimpses of something amazing buried under technical issues and missing depth.

To its credit, it improved over time, but that first impression stuck. It is a reminder that expectations can shape how you experience a game.
Normal is overrated

ECWAlfie47

Diablo IV surprised me in a different way. I expected to love it because I enjoyed previous entries.

The gameplay loop was solid at first, but it started to feel repetitive faster than I expected. The endgame especially felt like it lacked variety.

I would not call it disappointing outright, but it did not have the staying power I thought it would.

MickFoley00

I am going to say No Man's Sky, but specifically at launch. The idea of endless exploration sounded incredible.

In reality, it felt shallow early on, like the systems were there but not fully realized.

Of course it improved massively over time, which almost makes it more interesting as a case study in how games evolve.

Coastal Current

Watch Dogs was a big one for me. The original trailers made it look like a living, reactive world.

What I got felt more scripted and less dynamic than expected. It was enjoyable, just not groundbreaking.

It is one of those games where the marketing set a bar the final product could not realistically reach.

Caitlin_69

Hogwarts Legacy might be a controversial pick. I expected something deeply immersive given the setting.

The world design was great, but the systems around it felt a bit repetitive. Once the novelty wore off, it became more of a checklist experience.

Still fun, just not as magical as I hoped over the long term.

Gateway Mia

Anthem is probably the biggest disappointment I personally experienced. The core flying mechanics felt amazing.

But everything around that, mission design, loot, progression, felt underdeveloped.

It is frustrating because you can see the potential right there, but it never fully materialized.

RogueDepot

Assassin's Creed Valhalla wore me down more than anything. I expected a rich, focused narrative experience.

Instead it felt stretched out, like too much content without enough variety.

I did enjoy parts of it, but I never finished, which says a lot for me with that series.

RainyDayFund

The Outer Worlds is one where I might be in the minority. I expected something closer to a deeper RPG experience.

What I got felt a bit simplified, both in systems and world interaction.

It was polished and charming, just not as layered as I had hoped going in.

Ava

Battlefield 2042 stands out. I expected a return to large-scale, chaotic battles done right.

At launch it felt unfinished, and some design choices did not land well with the community.

It improved later, but the initial disappointment was hard to shake.

RayOfLight32

I would say Destiny at launch. The concept was exciting, shared world, evolving content, all that.

But early on it felt like there was not enough substance behind the structure.

It eventually found its footing, but those early expectations were definitely not met.

SilverSurfer

Marvel's Avengers had a similar issue. Strong IP, big expectations, lots of potential.

The gameplay loop became repetitive quickly, and the live service elements did not add enough depth.

It is another case where the idea sounded better than the execution.

Oscar_86

Final Fantasy XV for me. I was really invested in the idea of the story and characters.

But the narrative felt uneven, like important pieces were missing or rushed.

There were moments of brilliance, but overall it felt incomplete rather than fully realized.
Still figuring it all out

MondayMoan51

I think one of the quieter disappointments was Redfall. I did not expect perfection, but I expected something more cohesive.

What I found was a game that felt unsure of its identity, part shooter, part co-op experience, but not excelling at either.

It is a good reminder that strong concepts need equally strong execution to land properly.