The team behind Wreckreation just announced a sequel, and it sounds like an even bigger swing at reviving Burnout

Started by Kev49, Yesterday at 09:51 PM

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Topic: The team behind Wreckreation just announced a sequel, and it sounds like an even bigger swing at reviving Burnout   Views(Read 89 times)
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Kev49(1) Scott98(1)

Kev49

A newly formed studio called When Tides Turn, staffed by former members of Wreckreation developer Three Fields Entertainment, has announced Wreckreation 2, a surprise sequel to the open-world Burnout Paradise-style racer released just a few years ago. The new game keeps the open-world arcade racing DNA of the original but shifts the focus more squarely onto racing itself, with less emphasis on the freeform creation tools that defined its predecessor

The press release doesn't undersell its ambitions, describing the goal as delivering the ultimate modern arcade driving game, set within a dense city purpose-built for high-speed driving, spanning urban districts, docklands and a sprawling airport. The pitch leans heavily into Burnout's signature takedown-driven combat racing, describing every race as a genuine battle where victory depends less on finding the fastest line and more on reading rivals, taking risks and picking the perfect moment to land a takedown, with races unfolding differently each time as a result

Three Fields Entertainment, founded by former Criterion Games veterans Alex Ward and Fiona Sperry, has spent over a decade trying to fill the void EA left behind after abandoning Burnout following 2008's Burnout Paradise, starting with 2019's more straightforwardly nostalgic Dangerous Driving before evolving into the fuller open-world ambitions of Wreckreation. Wreckreation 2 is explicitly being developed in close collaboration with its existing community, with players shaping everything from vehicle handling and progression systems to individual events and world design

The game is currently in development for PC, PlayStation 5 and Xbox Series X|S, with an actual launch date still to be announced. For a genre that's had relatively few genuinely ambitious new entries in recent years, a studio with this much specific pedigree in the Burnout-style arcade racing space doubling down again, rather than moving on to something else after one entry, is a good sign for anyone who's been missing that specific brand of chaotic, takedown-focused racing

Scott98

Shifting focus back toward pure racing and away from the freeform creation tools suggests the team learned something specific from how players actually engaged with the first Wreckreation, worth watching if that pivot pays off

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