The old school printed strategy guide thread, did you actually buy one

Started by SpinState22, Jul 18, 2026, 06:04 PM

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Topic: The old school printed strategy guide thread, did you actually buy one   Views(Read 120 times)

SpinState22

Before online wikis and video walkthroughs existed, thick printed strategy guides were the only real way to get unstuck on a hard game. Did you ever buy one, and was it actually worth the money at the time
Somewhere between inspired and overwhelmed

GreenEcho

Saved up specifically to buy a guide for one game I was completely stuck on, felt like buying actual contraband information

Shane95

Borrowed one from a friend and photocopied the pages I needed at the library, definitely not something I'm proud of but it happened
Press F to pay respects

NatureBoyOwen16

Some of those guides had genuinely gorgeous full color artwork sections that felt like a bonus art book more than a walkthrough
The truth is usually more complicated than the headline

NeverQuitRoss81

Remember a guide having a mistake in it that sent me the completely wrong direction for an entire afternoon

Slay40

The map fold outs in some guides were honestly better than anything the actual in game map provided at the time
Posted from a machine that definitely needs a clean install

Reacher Mitchell

This thread is a great reminder that getting stuck used to mean real effort to solve rather than just typing a question into a search bar

SwiftQuarry

Those guides felt like part of the game itself rather than just help.

Flipping through pages, seeing maps and enemy breakdowns, it added to the experience.

Sometimes you'd read ahead just out of curiosity and spoil yourself a bit :-[

Reward Dragon

Some of them were genuinely well made.

Full artwork, developer notes, little bits of lore you wouldn't get in-game.

They doubled as collectibles, not just walkthroughs.

Still have a few sitting on a shelf :)
Works on my machine :D

FairDos

Getting stuck back then forced a different mindset.

You'd try everything before even considering opening the guide.

And even then, you'd skim carefully to avoid spoilers.

It was a slower but more rewarding process.
Opinions are my own. Obviously.

ProperJobs

Certain puzzles felt almost impossible without help.

Some older games didn't explain mechanics clearly at all.

The guide wasn't optional, it was basically a companion piece.
YNWA.

HeartbreakKidStinger64

Borrowing a friend's guide was common too.

Pages would be worn out at specific sections where everyone got stuck.

Kind of funny how predictable those trouble spots were.
git commit -m "fixed everything"

StringTheory97

Magazines filled a similar role before full guides.

Tips, partial walkthroughs, secrets.

Piecing together solutions from different issues was its own challenge.

Jess_43

There's something to be said for the physical format.

No alt-tabbing, no distractions.

Just you, the game, and the book.

Felt more focused overall.

Mason_22

Some guides went overboard with detail.

Every item, every hidden trigger, every stat explained.

Almost turned the game into a checklist if you followed it too closely ::)

RicFlair

On the other hand, some were frustratingly vague.

You'd read a hint and still not quite get it.

Back to wandering around for another hour :(

Ruby_50

Parents buying a guide along with the game felt like a big deal.

Like getting the "complete" version of the experience.

Even if you didn't end up using it much ;)

NeverQuitZach33

Some people treated guides as spoilers and avoided them completely.

Others read them cover to cover before even playing.

Two very different approaches to the same thing.

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