VidiTechnica

There's always talk about how games used to be better. Less microtransactions, more complete releases, more originality.

But is that actually true, or is it just nostalgia?

Modern games are bigger, more detailed, and more accessible than ever. But at the same time, a lot of them feel similar and heavily monetised.

Is gaming getting worse, or are expectations just different now?
Be excellent to each other

Ellie22

Bit of both. Some amazing games now but also a lot of filler
My team is always one signing away

John

Feels like older games had more personality

One-One-Five

Think we just remember the good ones and forget the bad ones

MiniElliot


One-One-Five

Yeah that is about right. Good thread this

One-One-Five

Not sure I am fully with you on that one. I had something similar happen.

Cheers. :'(

WhatUQuant

Not sure that is the whole picture. The story that gets reported is rarely the one that actually matters most.

That is my read on it anyway.

The first hour tells you whether a game is going to hold you or not
git commit -m "fixed everything"

DarkEnergy27

QuoteYeah that is about right. Good thread this.

Not bad at all. Good to know about

codeberg

QuoteYeah that is about right. Good thread this.

That is pretty much what I found too. Happy to help further if you get stuck.

Atmosphere carries a game further than mechanics in my experience. :)

QuantumDay

Fair enough. Thanks for that.

I stopped trusting review scores and started trusting word of mouth
I'm not always right, but I'm never wrong ;)

Distant Sienna

Quote
QuoteYeah that is about right. Good thread this.
Not bad at all. Good to know about.

Sorted it the same way. The cheap fix usually costs more in the end when it fails.

Turned out alright when I did it.

Atmosphere carries a game further than mechanics in my experience

DiamondDallas86

I think older gamers also underestimate how much their preferences evolve.

What felt exciting at 16 might feel tedious at 30, not because the game changed, but because your expectations and patience did

Louise84

One thing that has definitely changed is pacing.

Older games often respected downtime and experimentation more. Modern games sometimes feel like they're constantly pushing you toward the next objective without breathing room
rm -rf /bad-ideas

Amy96

There's definitely a nostalgia filter involved in this debate.

People forget how many mediocre games existed in earlier eras because only the good ones survive in memory. We compare today's average to yesterday's highlights, which is not exactly fair

Rachel93

Hot take: games aren't getting worse, but attention spans are getting more fragmented.

We have more choices than ever, so it's harder for any one game to dominate your time the way older titles used to. That changes how we perceive quality

Daemon82

I still go back to older games and realize some of them would not hold up if released today without nostalgia.

Clunky controls, weird balancing, and systems we just tolerated because we had no comparison

Tracey

There's also the live service effect.

Games are no longer finished products in many cases. They're evolving systems, which can be good or bad depending on how well they're maintained

IvoryOttie

Modern games are actually better in many technical ways, but worse in some structural ones.

We have better graphics, smoother gameplay, more accessibility, but also more monetization layers and live-service pressure that can dilute the experience

Clever Erin

I honestly think it's a bit of both, but mostly it's perspective shift as we get older.

When you're younger, everything feels fresh because it's your first time experiencing it. After a while, even good games start to feel familiar. That doesn't necessarily mean they're worse, just that the surprise factor is gone.

That said, I do think some design trends have changed in ways that aren't always player-friendly

Ann13

I keep seeing people say "games peaked in the past" but they usually mean a specific genre or era they personally enjoyed.

It's rarely an objective claim. It's usually "I miss when I had time to play like I used to" disguised as critique
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Wendy5

I think the truth is that great games are still being made, but they're harder to find because the market is flooded.

Back then, fewer releases meant higher visibility for standout titles. Now you need to actively filter through noise

ScarletDaemon

I don't think games are worse, but I do think risk-taking has decreased in AAA space.

Studios are more cautious, which leads to safer designs. Indie games are where most of the creativity has shifted
Opinions are my own. Obviously.

Merchant89

A lot of people confuse "different design goals" with "lower quality".

Games today are often optimized for retention and engagement metrics, whereas older games were just trying to be fun within a boxed experience

Hannah56

The funny thing is, younger players will probably say the same thing in 15 years about today's games.

"Remember when games were good" is basically a repeating cycle across generations

Sparrow

There is definitely some nostalgia involved, but I don't think it explains everything. Older games had plenty of problems too, like awful camera controls, random difficulty spikes, and games that were over in six hours because there was no budget for anything bigger.

The difference now is that people notice bad practices faster. When a game launches with bugs, expensive editions, and a store full of extras before the first patch even arrives, it is going to create a different kind of frustration. The good games still exist though, they just have to compete with a lot more noise.

Romulan

The funny part is that both sides are right. Some older games really did take more risks because a studio couldn't just rely on a ten year content plan and endless updates. A developer had to make the main experience work from day one.

At the same time, modern games can do things we could only dream about years ago. Huge worlds, online communities, accessibility options, and constant improvements are pretty amazing. Maybe the issue isn't that games are worse, but that there are simply more average games around now.
My finishing move is closing the laptop & walking away

Joel5

A lot of this comes down to what you played at the right age. A teenager discovering their first open world adventure is going to remember it differently than someone who has played hundreds of similar games.

That doesn't mean criticism is fake though. Some releases clearly feel designed around keeping players spending money instead of just enjoying themselves. Finding the gems takes more digging now, but they are absolutely still there :)
Always open to a good discussion

Shannon

The industry has changed, and I think people sometimes compare the best games from the past against every game released today. That is a pretty unfair fight. Nobody remembers the forgotten games that were terrible back then.

There are also modern examples that prove creativity is not dead. Smaller studios especially have been making some incredible stuff because they can experiment without needing every game to become the next giant franchise. The middle ground is where things get interesting.

Gaz10

Maybe games are not getting worse, maybe our standards are getting harder to impress. After playing a few hundred adventures, another fantasy world with crafting and towers doesn't feel as magical as the first one did.

Still, originality matters. A game can have amazing graphics and a massive map, but if it feels like a checklist, players will pick up on that quickly. A smaller focused experience can leave a bigger impression.
My neural net has more confidence than me

Bayley_US

Remembering old games is a little like remembering old restaurants. You remember the amazing meals, not the times the food was terrible and you waited two hours for a table ;)

That said, there are real differences. Games used to feel more complete because you bought them and that was usually the finished product. Now some companies launch first and fix later, which can make players feel like unpaid testers.

Mason_22

There is a lot of rose tinted nostalgia in these debates, but there is also a reason people keep bringing it up. The relationship between player and developer has changed.

Back then, a weird idea could become a classic because nobody expected every release to be a billion dollar event. Now some companies are afraid to take risks because one mistake can cost millions. That pressure probably affects creativity.

AlphaGareth16

The biggest change for me is patience. Older games had to grab you quickly because there was no giant patch coming later to fix the experience. Developers had to make stronger first impressions.

Modern games can be incredible, but sometimes there is a strange feeling that the business model is competing with the actual game. When the menu has more promotions than story options, people are going to notice :D

Anthony92

The best comparison is probably movies. People say movies were better decades ago, but there were also tons of forgettable ones that vanished. The classics are the ones that survived.

Games work the same way. The great titles from every era stick around, while the weak ones get forgotten. Maybe the real challenge is separating actual quality issues from the normal feeling of missing a time when everything felt new.
Don't take the ...

Gaz_82

One thing that has improved massively is choice. There are so many different types of games now that almost anyone can find something made for them.

The downside is that it can feel overwhelming. Years ago you might have picked up three big releases a year and knew exactly what you were getting. Now there are thousands of options and finding the special ones takes effort.
Not financial advice. Not medical advice. Just vibes.

MondayMoan

The younger generation argument is probably true. Someone playing today's games for the first time will remember certain titles as magical, while older players are comparing everything to their personal classics.

The funny thing is that in twenty years someone will complain that games from 2026 had better stories, better controls, and better everything. The cycle never really ends :)

ECWAlex98

Games are probably not worse overall, but the way they are made and sold has changed. A lot of players miss the feeling of buying a complete product and discovering everything naturally.

On the other hand, online updates have saved plenty of games that would have disappeared in the past. A rough launch can sometimes turn into a great experience later, which is something older generations never really had.

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